[AnimationClimbing_L]
frame0x=3
frame0y=9
frames=1

[AnimationClimbing_R]
frame0x=5
frame0y=9
frames=1

[AnimationDig_L]
frame0x=4
frame0y=1
frames=1

[AnimationDig_R]
frame0x=5
frame0y=7
frames=1

[AnimationDownSwordAttak_L]
frame0x=4
frame0y=1
frames=1

[AnimationDownSwordAttak_R]
frame0x=5
frame0y=7
frames=1

[AnimationFire_L]
frame0x=4
frame0y=2
frames=1

[AnimationFire_R]
frame0x=5
frame0y=6
frames=1

[AnimationHurted_L]
frame0x=3
frame0y=8
frames=1

[AnimationHurted_R]
frame0x=6
frame0y=0
frames=1

[AnimationIdle_L]
frame0x=4
frame0y=8
frames=1

[AnimationIdle_R]
frame0x=5
frame0y=0
frames=1

[AnimationJumpFall_L]
frame0x=4
frame0y=6
frames=1

[AnimationJumpFall_R]
frame0x=5
frame0y=2
frames=1

[AnimationJumpFloat_L]
frame0x=4
frame0y=4
frames=1

[AnimationJumpFloat_R]
frame0x=5
frame0y=4
frames=1

[AnimationJumpSwordDown_L]
frame0x=4
frame0y=0
frames=1

[AnimationJumpSwordDown_R]
frame0x=5
frame0y=8
frames=1

[AnimationJumpSwordUp_L]
frame0x=3
frame0y=9
frames=1

[AnimationJumpSwordUp_R]
frame0x=5
frame0y=9
frames=1

[AnimationPipeUpDownRear_L]
frame0x=4
frame0y=8
frames=1

[AnimationPipeUpDownRear_R]
frame0x=5
frame0y=0
frames=1

[AnimationPipeUpDown_L]
frame0x=4
frame0y=8
frames=1

[AnimationPipeUpDown_R]
frame0x=5
frame0y=0
frames=1

[AnimationRun_L]
frame0x=4
frame0y=5
frame1x=4
frame1y=6
frame2x=4
frame2y=7
frame3x=4
frame3y=8
frames=4

[AnimationRun_R]
frame0x=5
frame0y=3
frame1x=5
frame1y=2
frame2x=5
frame2y=1
frame3x=5
frame3y=0
frames=4

[AnimationSitDown_L]
frame0x=4
frame0y=4
frames=1

[AnimationSitDown_R]
frame0x=5
frame0y=4
frames=1

[AnimationSliding_L]
frame0x=4
frame0y=5
frames=1

[AnimationSliding_R]
frame0x=5
frame0y=3
frames=1

[AnimationSpinJump_L]
frame0x=4
frame0y=8
frame1x=5
frame1y=0
frames=2

[AnimationSpinJump_R]
frame0x=5
frame0y=0
frame1x=4
frame1y=8
frames=2

[AnimationSwimUp_L]
frame0x=4
frame0y=8
frame1x=4
frame1y=6
frame2x=4
frame2y=7
frame3x=4
frame3y=6
frames=4

[AnimationSwimUp_R]
frame0x=5
frame0y=0
frame1x=5
frame1y=2
frame2x=5
frame2y=1
frame3x=5
frame3y=2
frames=4

[AnimationSwim_L]
frame0x=4
frame0y=6
frames=1

[AnimationSwim_R]
frame0x=5
frame0y=2
frames=1

[AnimationSwordAttak_L]
frame0x=4
frame0y=3
frames=1

[AnimationSwordAttak_R]
frame0x=5
frame0y=5
frames=1

[common]
grab-offset-x=18
grab-offset-y=16
height=54
height-duck=44
over-top-grab=false
width=22

[frame-3-8]
offsetX=4
offsetY=2
used=true

[frame-3-9]
offsetX=4
offsetY=16
used=true

[frame-4-0]
offsetX=4
offsetY=4
used=true

[frame-4-1]
duck=true
offsetX=36
offsetY=6
used=true

[frame-4-2]
offsetX=36
offsetY=4
used=true

[frame-4-3]
offsetX=4
offsetY=8
used=true

[frame-4-4]
duck=true
offsetX=4
offsetY=8
used=true

[frame-4-5]
offsetX=4
offsetY=6
used=true

[frame-4-6]
offsetX=4
offsetY=8
used=true

[frame-4-7]
offsetX=4
offsetY=8
used=true

[frame-4-8]
offsetX=4
offsetY=8
used=true

[frame-5-0]
offsetX=4
offsetY=8
used=true

[frame-5-1]
offsetX=4
offsetY=8
used=true

[frame-5-2]
offsetX=4
offsetY=8
used=true

[frame-5-3]
offsetX=4
offsetY=6
used=true

[frame-5-4]
duck=true
offsetX=4
offsetY=8
used=true

[frame-5-5]
offsetX=18
offsetY=8
used=true

[frame-5-6]
isRightDir=true
offsetX=4
offsetY=4
used=true

[frame-5-7]
duck=true
isRightDir=true
offsetX=4
offsetY=6
used=true

[frame-5-8]
offsetX=4
offsetY=4
used=true

[frame-5-9]
offsetX=4
offsetY=16
used=true

[frame-6-0]
offsetX=4
offsetY=2
used=true

